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| 1. Pub at the lake
(6 tiles) | |
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If one or more pub
maps lie in a finished road, then the road scores 2
points per road section (number of maps). If a road is not
finished however, then it scores zero points! The pub at the
intersection is located on the road section nearest it, and only
affects that road section. | |
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If a cathedral lies in a
finished city then the city scores 3 points per city section
and coat of arms. A second cathedral in a finished city has no
effect. A cathedral in an unfinished city makes the city score zero
points! | |
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| 3. Road monastery (1
tile) | |
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The monastery
on the road separates the road into two road sections.
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| 4. Intersection
between cities (1 tile) | |
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The intersection separates
two road sections. A piece cannot be placed on the short road
sections leading to the cities. | |
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Each player receives a
large piece along with the 7 normal pieces. This can be used like
normal pieces. When determining ownership of a feature (road,
city, farm) the big piece counts as if two of that player's pieces
were located in that feature instead. The presence of the big
piece only affects the ownership of a feature, not how much that
feature scores which is determined in the usual way. A big piece
placed as a farmer remains in place to the end of the game in the
usual way. | |
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At the Essen games fair in
2001 a free extension featuring a river was made available. This
extension is available for use with the Carcassonne Extension by
typing '/option fluss' before starting the game.
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